module unde.games.obj_joiner; import unde.games.obj_loader; import unde.games.collision_detector; import std.algorithm; import std.array; import std.conv; import std.path; import std.stdio; import std.math; import std.string; void join_objfiles(ObjFile *obj, ObjFile *obj2) { bool[string] o; foreach (ref object; obj.objects) { o[object.name] = true; } foreach (ref object; obj2.objects) { if (object.name !in o) { obj.objects ~= object; } } foreach (name, ref material; obj2.mtl.materials) { if (name !in obj.mtl.materials) { obj.mtl.materials[name] = material; } } }